Abstract
Participation and communication in urban planning, visualisation, spatial perception, and motivation through gamification are discussed and system requirements derived. An augmented reality multi-client communication prototype is described improving transparency and utilising local expertise in planning processes. The selection, processing and visualisation of planning data takes individual stakeholders knowledge and skill levels, cultural backgrounds, and interests into account to facilitate understanding through moderation and the ability to change perspective.
| Originalsprache | Englisch |
|---|---|
| Titel | CAADRIA 2018 - 23rd International Conference on Computer-Aided Architectural Design Research in Asia |
| Untertitel | Learning, Prototyping and Adapting |
| Redakteure/-innen | Suleiman Alhadidi, Kristof Crolla, Weixin Huang, Patrick Janssen, Tomohiro Fukuda |
| Herausgeber (Verlag) | The Association for Computer-Aided Architectural Design Research in Asia (CAADRIA) |
| Seiten | 379-388 |
| Seitenumfang | 10 |
| ISBN (elektronisch) | 9789881902603 |
| Publikationsstatus | Veröffentlicht - 2018 |
| Veranstaltung | 23rd International Conference on Computer-Aided Architectural Design Research in Asia: Learning, Prototyping and Adapting, CAADRIA 2018 - Beijing, China Dauer: 17 Mai 2018 → 19 Mai 2018 |
Publikationsreihe
| Name | CAADRIA 2018 - 23rd International Conference on Computer-Aided Architectural Design Research in Asia: Learning, Prototyping and Adapting |
|---|---|
| Band | 1 |
Konferenz
| Konferenz | 23rd International Conference on Computer-Aided Architectural Design Research in Asia: Learning, Prototyping and Adapting, CAADRIA 2018 |
|---|---|
| Land/Gebiet | China |
| Ort | Beijing |
| Zeitraum | 17/05/18 → 19/05/18 |
UN SDGs
Dieser Output leistet einen Beitrag zu folgendem(n) Ziel(en) für nachhaltige Entwicklung
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SDG 11 – Nachhaltige Städte und Gemeinschaften
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SDG 16 – Frieden, Gerechtigkeit und starke Institutionen
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