TY - JOUR
T1 - Shell model representation as a substitute of LoD3 for 3D modeling in CityGML
AU - Fan, Hongchao
AU - Mao, Bo
AU - Shen, Jie
AU - Meng, Liqiu
N1 - Funding Information:
► Received on November 6, 2010. ► Supported by the National Natural Science Foundation of China(No. 41071288). ► FAN Hongchao, Research Assistant. He graduated from the University of Stuttgart in Germany and obtained his Ph.D. from the Technical Univer-sity of Munich in October 2010. His research work focuses mainly on the 3D generalization and spatiotemporal data analysis. ► E-mail: [email protected]
PY - 2011/6
Y1 - 2011/6
N2 - The OGC standard for 3D city modeling is widely used in an increasing number of applications. It defines five consecutive Levels of Detail (LoD0 to LoD4 with increasing accuracy and structural complexity), in which LoD3 includes all exterior appearances and geometrical details and subsequently requires much storage space. A new LoD is introduced as shell model with the exterior shell of the LoD3 model and the opening objects like windows, doors as well as smaller façade objects are projected onto walls. In this paper, a user survey is presented. The results of this survey show that the shell model can give users almost the same visual impression as the LoD3 model. Furthermroe, algorithms are developed to extract the shell model from LoD3 model. Experiments show that this shell model can reduce up to 90% storage of the original LoD3 model. Therefore, on one hand it can be used as a substitute for a LoD3 model for the visualization on small displays. On the other hand, it can be treated as a sub-level of detail (SLoD3) in CityGML, since it retains almost the same amount of information but requires much less storage space.
AB - The OGC standard for 3D city modeling is widely used in an increasing number of applications. It defines five consecutive Levels of Detail (LoD0 to LoD4 with increasing accuracy and structural complexity), in which LoD3 includes all exterior appearances and geometrical details and subsequently requires much storage space. A new LoD is introduced as shell model with the exterior shell of the LoD3 model and the opening objects like windows, doors as well as smaller façade objects are projected onto walls. In this paper, a user survey is presented. The results of this survey show that the shell model can give users almost the same visual impression as the LoD3 model. Furthermroe, algorithms are developed to extract the shell model from LoD3 model. Experiments show that this shell model can reduce up to 90% storage of the original LoD3 model. Therefore, on one hand it can be used as a substitute for a LoD3 model for the visualization on small displays. On the other hand, it can be treated as a sub-level of detail (SLoD3) in CityGML, since it retains almost the same amount of information but requires much less storage space.
KW - 3D building
KW - CityGML
KW - generalization
KW - shell model
KW - user survey
UR - http://www.scopus.com/inward/record.url?scp=79956017582&partnerID=8YFLogxK
U2 - 10.1007/s11806-011-0445-8
DO - 10.1007/s11806-011-0445-8
M3 - Article
AN - SCOPUS:79956017582
SN - 1009-5020
VL - 14
SP - 79
EP - 84
JO - Geo-Spatial Information Science
JF - Geo-Spatial Information Science
IS - 2
ER -