TY - JOUR
T1 - Rendering of feature-rich dynamically changing volumetric datasets on GPU
AU - Schreiber, Martin
AU - Atanasov, Atanas
AU - Neumann, Philipp
AU - Bungartz, Hans Joachim
N1 - Funding Information:
With respect to the efficiency of our approach on the current GPUs, the results show that the DDA-based volume tracing algorithm is competitive to alternative approaches. Considering the additional requirements for the quality of the representation, the presented algorithm furthermore convinces in the visual results. Consequently, our approach demonstrates very promising performance for real-time rendering of rapidly changing feature-rich datasets. Acknowledgements: This work was supported by the German Research Foundation (DFG) as part of the Transregional Collaborative Research Centre “Invasive Computing (SFB/TR 89). It is partially based on work supported by Award No. UK-c0020, made by the King Abdullah University of Science and Technology (KAUST).
PY - 2014
Y1 - 2014
N2 - Interactive photo-realistic representation of dynamic liquid volumes is a challenging task for today's GPUs and state-of-the-art visualization algorithms. Methods of the last two decades consider either static volumetric datasets applying several optimizations for volume casting, or dynamic volumetric datasets with rough approximations to realistic rendering. Nevertheless, accurate real-time visualization of dynamic datasets is crucial in areas of scientific visualization as well as areas demanding for accurate rendering of feature-rich datasets. An accurate and thus realistic visualization of such datasets leads to new challenges: due to restrictions given by computational performance, the datasets may be relatively small compared to the screen resolution, and thus each voxel has to be rendered highly oversampled. With our volumetric datasets based on a real-time lattice Boltzmann fluid simulation creating dynamic cavities and small droplets, existing real-time implementations are not applicable for a realistic surface extraction. This work presents a volume tracing algorithm capable of producing multiple refractions which is also robust to small droplets and cavities. Furthermore we show advantages of our volume tracing algorithm compared to other implementations.
AB - Interactive photo-realistic representation of dynamic liquid volumes is a challenging task for today's GPUs and state-of-the-art visualization algorithms. Methods of the last two decades consider either static volumetric datasets applying several optimizations for volume casting, or dynamic volumetric datasets with rough approximations to realistic rendering. Nevertheless, accurate real-time visualization of dynamic datasets is crucial in areas of scientific visualization as well as areas demanding for accurate rendering of feature-rich datasets. An accurate and thus realistic visualization of such datasets leads to new challenges: due to restrictions given by computational performance, the datasets may be relatively small compared to the screen resolution, and thus each voxel has to be rendered highly oversampled. With our volumetric datasets based on a real-time lattice Boltzmann fluid simulation creating dynamic cavities and small droplets, existing real-time implementations are not applicable for a realistic surface extraction. This work presents a volume tracing algorithm capable of producing multiple refractions which is also robust to small droplets and cavities. Furthermore we show advantages of our volume tracing algorithm compared to other implementations.
UR - http://www.scopus.com/inward/record.url?scp=84902783809&partnerID=8YFLogxK
U2 - 10.1016/j.procs.2014.05.058
DO - 10.1016/j.procs.2014.05.058
M3 - Conference article
AN - SCOPUS:84902783809
SN - 1877-0509
VL - 29
SP - 648
EP - 658
JO - Procedia Computer Science
JF - Procedia Computer Science
T2 - 14th Annual International Conference on Computational Science, ICCS 2014
Y2 - 10 June 2014 through 12 June 2014
ER -