Recommendations for building gamified calibration technologies for BCI applications

Chloe Eghtebas, Christian Haupt, Gudrun Klinker

Publikation: Beitrag in Buch/Bericht/KonferenzbandKonferenzbeitragBegutachtung

Abstract

Brain Computer Interfaces (BCIs) are a promising interaction method that currently face many problems before they can be used in everyday applications, such as games. One of the main problems is that calibration required for each new session using the BCI can be as long as 30 min. In this work in progress we hold 6 workshops with 2-4 participants per workshop, 18 participants total, to brainstorm the wide range of BCI applications and how to gamify the calibration process for each application. We propose an overview of the workshop results and an analysis and discussion around criteria for calibration games based on a BCI application. ACM 978-1-4503-5111-9/17/10.

OriginalspracheEnglisch
TitelCHI PLAY 2017 Extended Abstracts - Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play
Herausgeber (Verlag)Association for Computing Machinery, Inc
Seiten527-533
Seitenumfang7
ISBN (elektronisch)9781450351119
DOIs
PublikationsstatusVeröffentlicht - 15 Okt. 2017
Veranstaltung4th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017 - Amsterdam, Niederlande
Dauer: 15 Okt. 201718 Okt. 2017

Publikationsreihe

NameCHI PLAY 2017 Extended Abstracts - Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play

Konferenz

Konferenz4th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017
Land/GebietNiederlande
OrtAmsterdam
Zeitraum15/10/1718/10/17

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