TY - JOUR
T1 - Physically Plausible Wrench Decomposition for Multieffector Object Manipulation
AU - Donner, Philine
AU - Endo, Satoshi
AU - Buss, Martin
N1 - Publisher Copyright:
© 2004-2012 IEEE.
PY - 2018/8
Y1 - 2018/8
N2 - When manipulating an object with multiple effectors such as in multidigit grasping or multiagent collaboration, forces and torques (i.e., wrench) applied to the object at different contact points generally do not fully contribute to the resultant object wrench, but partly compensate each other. The current literature, however, lacks a physically plausible decomposition of the applied wrench into its manipulation and internal components. We formulate the wrench decomposition as a convex optimization problem, minimizing the Euclidean norms of manipulation forces and torques. Physical plausibility in the optimization solution is ensured by constraining the internal and manipulation wrench by the applied wrench. We analyze specific cases of three-fingered grasping and 2-D beam manipulation, and show the applicability of our method to general object manipulation with multiple effectors. The wrench decomposition method is then extended to quantification of measures that are important in evaluating physical human-human and human-robot interaction tasks. We validate our approach via comparison to the state of the art in simulation and via application to a human-human object transport study.
AB - When manipulating an object with multiple effectors such as in multidigit grasping or multiagent collaboration, forces and torques (i.e., wrench) applied to the object at different contact points generally do not fully contribute to the resultant object wrench, but partly compensate each other. The current literature, however, lacks a physically plausible decomposition of the applied wrench into its manipulation and internal components. We formulate the wrench decomposition as a convex optimization problem, minimizing the Euclidean norms of manipulation forces and torques. Physical plausibility in the optimization solution is ensured by constraining the internal and manipulation wrench by the applied wrench. We analyze specific cases of three-fingered grasping and 2-D beam manipulation, and show the applicability of our method to general object manipulation with multiple effectors. The wrench decomposition method is then extended to quantification of measures that are important in evaluating physical human-human and human-robot interaction tasks. We validate our approach via comparison to the state of the art in simulation and via application to a human-human object transport study.
KW - Cooperative manipulators
KW - force decomposition
KW - grasping
KW - haptics and haptic interfaces
KW - internal force
KW - physical human-robot interaction
UR - http://www.scopus.com/inward/record.url?scp=85048500295&partnerID=8YFLogxK
U2 - 10.1109/TRO.2018.2830369
DO - 10.1109/TRO.2018.2830369
M3 - Article
AN - SCOPUS:85048500295
SN - 1552-3098
VL - 34
SP - 1053
EP - 1067
JO - IEEE Transactions on Robotics
JF - IEEE Transactions on Robotics
IS - 4
M1 - 8375105
ER -