TY - GEN
T1 - Objects calling home
T2 - 5th International Conference on Pervasive Computing, PERVASIVE 2007
AU - Frank, Christian
AU - Bolliger, Philipp
AU - Roduner, Christof
AU - Kellerer, Wolfgang
PY - 2007
Y1 - 2007
N2 - Locating physical items is a highly relevant application addressed by numerous systems. Many of these systems share the drawback that costly infrastructure must be installed before a significant physical area can be covered, that is, before these systems may be used in practice. In this paper, we build on the ubiquitous infrastructure provided by the mobile phone network to design a wide-area system for locating objects. Sensor-equipped mobile phones, naturally omnipresent in populated environments, are the main elements of our system. They are used to distribute search queries and to report an object's location. We present the design of our object search system together with a set of simple heuristics which can be used for efficient object search. Moreover, such a system can only be successfully deployed if environment conditions (such as the participant density and their mobility) and system settings (such as number of queried sensors) allow to find an object quickly and efficiendy. We uierefore demonstrate the practicability of our system and obtain suitable system parameters for its execution in a series of simulations. Further, we use a real-world experiment to validate the obtained simulation results.
AB - Locating physical items is a highly relevant application addressed by numerous systems. Many of these systems share the drawback that costly infrastructure must be installed before a significant physical area can be covered, that is, before these systems may be used in practice. In this paper, we build on the ubiquitous infrastructure provided by the mobile phone network to design a wide-area system for locating objects. Sensor-equipped mobile phones, naturally omnipresent in populated environments, are the main elements of our system. They are used to distribute search queries and to report an object's location. We present the design of our object search system together with a set of simple heuristics which can be used for efficient object search. Moreover, such a system can only be successfully deployed if environment conditions (such as the participant density and their mobility) and system settings (such as number of queried sensors) allow to find an object quickly and efficiendy. We uierefore demonstrate the practicability of our system and obtain suitable system parameters for its execution in a series of simulations. Further, we use a real-world experiment to validate the obtained simulation results.
UR - http://www.scopus.com/inward/record.url?scp=38049014879&partnerID=8YFLogxK
U2 - 10.1007/978-3-540-72037-9_21
DO - 10.1007/978-3-540-72037-9_21
M3 - Conference contribution
AN - SCOPUS:38049014879
SN - 9783540720362
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 351
EP - 368
BT - Pervasive Computing - 5th International Conference, PERVASIVE 2007, Proceedings
PB - Springer Verlag
Y2 - 13 May 2007 through 16 May 2007
ER -