TY - GEN
T1 - Near rationality and competitive equilibria in networked systems
AU - Christin, Nicolas
AU - Grossklags, Jens
AU - Chuang, John
PY - 2004
Y1 - 2004
N2 - A growing body of literature in networked systems research relies on game theory and mechanism design to model and address the potential lack of cooperation between self-interested users. Most game-theoretic models applied to system research only describe competitive equilibria in terms of pure Nash equilibria, that is, a situation where the strategy of each user is deterministic, and is her best response to the strategies of all the other users. However, the assumptions necessary for a pure Nash equilibrium to hold may be too stringent for practical systems. Using three case studies on network formation, computer security, and TCP congestion control, we outline the limits of game-theoretic models relying on Nash equilibria, and we argue that considering competitive equilibria of a more general form helps in assessing the accuracy of a game theoretic model, and can even help in reconciling predictions from game-theoretic models with empirically observed behavior.
AB - A growing body of literature in networked systems research relies on game theory and mechanism design to model and address the potential lack of cooperation between self-interested users. Most game-theoretic models applied to system research only describe competitive equilibria in terms of pure Nash equilibria, that is, a situation where the strategy of each user is deterministic, and is her best response to the strategies of all the other users. However, the assumptions necessary for a pure Nash equilibrium to hold may be too stringent for practical systems. Using three case studies on network formation, computer security, and TCP congestion control, we outline the limits of game-theoretic models relying on Nash equilibria, and we argue that considering competitive equilibria of a more general form helps in assessing the accuracy of a game theoretic model, and can even help in reconciling predictions from game-theoretic models with empirically observed behavior.
KW - Competitive equilibria
KW - Distributed systems
KW - Game theory
KW - Modeling
UR - http://www.scopus.com/inward/record.url?scp=11244286140&partnerID=8YFLogxK
U2 - 10.1145/1016527.1016536
DO - 10.1145/1016527.1016536
M3 - Conference contribution
AN - SCOPUS:11244286140
SN - 158113942X
SN - 9781581139426
T3 - Proceedings of the ACM SIGCOMM 2004 Workshops
SP - 213
EP - 219
BT - Proceedings of the ACM SIGCOMM 2004 Workshops
PB - Association for Computing Machinery
T2 - Proceedings of the ACM SIGCOMM 2004 Workshops
Y2 - 30 August 2004 through 3 September 2004
ER -