TY - GEN
T1 - Mobilizing Publics Reconsidering digital design as a catalyst in co-creation processes
AU - Drechsel, Matti
AU - Förster, Nick
AU - Berger, Dominik
AU - Schubert, Gerhard
AU - Petzold, Frank
N1 - Publisher Copyright:
© 2023, Education and research in Computer Aided Architectural Design in Europe. All rights reserved.
PY - 2023
Y1 - 2023
N2 - Digital design has developed methods to address complex urban planning issues like the transformation of mobility using analytical tools and urban data. Simultaneously, such wicked problems require negotiation among involved stakeholders and situated knowledge. Even though contemporary City Digital Twin and urban data initiatives acknowledge this sociotechnical aspect (1&2), linking data analysis and participatory negotiations remains unresolved. In this paper, we bridge this gap by reconsidering digital design as a hybrid practice mediating between quantitative and qualitative approaches, between different stakeholders’ perspectives, and urban strategies (3). We explore this approach in the EU-funded New-European-Bauhaus initiative project “NEBourhoods”. Our action within this project addresses the mobility transformation of a car-centered late modernist housing estate in Munich. This initiative involves a digitally supported co-creation process, including a participatory platform, workshops, and two physical demonstrators for multifunctional mobility stations. Building upon earlier research in the context of design-decision support, collaborative design, and gamification, we discuss how these elements can be articulated as a hybrid strategy, mediating between heterogeneous aspects of urban mobility and different stakeholders’ perspectives. Firstly, we introduce spatial data analysis tools in participatory workshops with local experts and multipliers. Hence, the participants contextualize geospatial data and augment analytical data with situated knowledge. Successively we define possible locations and functions for the prototypical demonstrators. Consecutively we delve into these selected areas: Using a gamified mobile phone app, we gather information on local mobility practices and facilitate a co-creation process on the configuration of the demonstrators. Finally, the participatory app allows discussing and monitoring the implemented demonstrators and thus fosters a broader discussion on mobility transformation. In conclusion, we discuss how digital design assembles and mediates this strategy for mobility transformation. Thus, we focus on how digital tools gather and reconfigure relevant perspectives, interactions, and elements in this hybrid co-creation process.
AB - Digital design has developed methods to address complex urban planning issues like the transformation of mobility using analytical tools and urban data. Simultaneously, such wicked problems require negotiation among involved stakeholders and situated knowledge. Even though contemporary City Digital Twin and urban data initiatives acknowledge this sociotechnical aspect (1&2), linking data analysis and participatory negotiations remains unresolved. In this paper, we bridge this gap by reconsidering digital design as a hybrid practice mediating between quantitative and qualitative approaches, between different stakeholders’ perspectives, and urban strategies (3). We explore this approach in the EU-funded New-European-Bauhaus initiative project “NEBourhoods”. Our action within this project addresses the mobility transformation of a car-centered late modernist housing estate in Munich. This initiative involves a digitally supported co-creation process, including a participatory platform, workshops, and two physical demonstrators for multifunctional mobility stations. Building upon earlier research in the context of design-decision support, collaborative design, and gamification, we discuss how these elements can be articulated as a hybrid strategy, mediating between heterogeneous aspects of urban mobility and different stakeholders’ perspectives. Firstly, we introduce spatial data analysis tools in participatory workshops with local experts and multipliers. Hence, the participants contextualize geospatial data and augment analytical data with situated knowledge. Successively we define possible locations and functions for the prototypical demonstrators. Consecutively we delve into these selected areas: Using a gamified mobile phone app, we gather information on local mobility practices and facilitate a co-creation process on the configuration of the demonstrators. Finally, the participatory app allows discussing and monitoring the implemented demonstrators and thus fosters a broader discussion on mobility transformation. In conclusion, we discuss how digital design assembles and mediates this strategy for mobility transformation. Thus, we focus on how digital tools gather and reconfigure relevant perspectives, interactions, and elements in this hybrid co-creation process.
KW - Collaboration
KW - Design-Decision Support
KW - Gamification
KW - Mobility
KW - Mobility
KW - Participation
KW - Urban Data
UR - http://www.scopus.com/inward/record.url?scp=85171885976&partnerID=8YFLogxK
U2 - 10.52842/conf.ecaade.2023.1.671
DO - 10.52842/conf.ecaade.2023.1.671
M3 - Conference contribution
AN - SCOPUS:85171885976
SN - 9789491207341
T3 - Proceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe
SP - 671
EP - 680
BT - eCAADe 2023 - Digital Design Reconsidered
A2 - Dokonal, Wolfgang
A2 - Hirschberg, Urs
A2 - Wurzer, Gabriel
A2 - Wurzer, Gabriel
PB - Education and research in Computer Aided Architectural Design in Europe
T2 - 41st Conference on Education and Research in Computer Aided Architectural Design in Europe, eCAADe 2023
Y2 - 20 September 2023 through 22 September 2023
ER -