Ludus magnus-a serious game for learning the latin language

David A. Plecher, Christian Eichhorn, Moritz Naser, Gudrun Klinker

Publikation: Beitrag in Buch/Bericht/KonferenzbandKonferenzbeitragBegutachtung

1 Zitat (Scopus)

Abstract

In this paper we want to introduce an open world Serious Game for learning the Latin language. We are using mechanics that are well known from games like Assassin’s Creed or Witcher 3 and combining them with a tense story and the learning content based on chapters of a textbook that is used in conventional school lessons. In specific, this learning content will be an important part of the game and is webbed into the story and game mechanics fluidly. Therefore, the students will play as a young Marcomanne, that is enslaved by the Romans and has only one chance to free himself by becoming the best gladiator in the town.

OriginalspracheEnglisch
TitelHCI in Games
UntertitelSerious and Immersive Games - 3rd International Conference, HCI-Games 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Proceedings
Redakteure/-innenXiaowen Fang
Herausgeber (Verlag)Springer Science and Business Media Deutschland GmbH
Seiten51-61
Seitenumfang11
ISBN (Print)9783030774134
DOIs
PublikationsstatusVeröffentlicht - 2021
Veranstaltung3rd International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021 - Virtual, Online
Dauer: 24 Juli 202129 Juli 2021

Publikationsreihe

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Band12790 LNCS
ISSN (Print)0302-9743
ISSN (elektronisch)1611-3349

Konferenz

Konferenz3rd International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021
OrtVirtual, Online
Zeitraum24/07/2129/07/21

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