TY - GEN
T1 - Interface design for an inexpensive hands-free collaborative videoconferencing system
AU - Lehment, Nicolas H.
AU - Erhardt, Katharina
AU - Rigoll, Gerhard
PY - 2012
Y1 - 2012
N2 - In this paper an interaction framework for AR enhanced video conferencing is presented. The goal is to provide a cheap and portable system based on a combination of commodity Kinect cameras and regular computer screens. These conditions necessitate the use of contact free interaction methods. The interaction framework presented in this paper is specifically suited for remotely presenting, sharing and annotating visual data such as images, presentation slides and 3D objects. In the proposed system all data is represented by freely manipulable 3D objects which are augmented into the camera views. These representations are integrated into a differentiated ownership scheme, allowing for operations such as spatially managed data sharing. The suitability of different interaction paradigms with regards to this usage scenario is examined. Furthermore, occlusion and collision management between virtual objects and real obstacles is enabled by integrating basic models of the environment.
AB - In this paper an interaction framework for AR enhanced video conferencing is presented. The goal is to provide a cheap and portable system based on a combination of commodity Kinect cameras and regular computer screens. These conditions necessitate the use of contact free interaction methods. The interaction framework presented in this paper is specifically suited for remotely presenting, sharing and annotating visual data such as images, presentation slides and 3D objects. In the proposed system all data is represented by freely manipulable 3D objects which are augmented into the camera views. These representations are integrated into a differentiated ownership scheme, allowing for operations such as spatially managed data sharing. The suitability of different interaction paradigms with regards to this usage scenario is examined. Furthermore, occlusion and collision management between virtual objects and real obstacles is enabled by integrating basic models of the environment.
KW - H.4.3 [Information Systems Applications]: Communications Applications - Computer Conferencing
KW - Teleconferencing
KW - Videoconferencing
UR - http://www.scopus.com/inward/record.url?scp=84873546240&partnerID=8YFLogxK
U2 - 10.1109/ISMAR.2012.6402581
DO - 10.1109/ISMAR.2012.6402581
M3 - Conference contribution
AN - SCOPUS:84873546240
SN - 9781467346603
T3 - ISMAR 2012 - 11th IEEE International Symposium on Mixed and Augmented Reality 2012, Science and Technology Papers
SP - 295
EP - 296
BT - ISMAR 2012 - 11th IEEE International Symposium on Mixed and Augmented Reality 2012, Science and Technology Papers
T2 - 11th IEEE and ACM International Symposium on Mixed and Augmented Reality, ISMAR 2012
Y2 - 5 November 2012 through 8 November 2012
ER -