TY - JOUR
T1 - Individualizing gamified systems
T2 - The role of trait competitiveness and leaderboard design
AU - Höllig, Christoph E.
AU - Tumasjan, Andranik
AU - Welpe, Isabell M.
N1 - Publisher Copyright:
© 2018 Elsevier Inc.
PY - 2020/1
Y1 - 2020/1
N2 - The success of gamified systems depends on how user characteristics and behavior interact with system design. Prior research, however, has largely neglected this user-system interaction, thus limiting our understanding of gamification design. To addresses this limitation in the current literature, we investigate how users' trait competitiveness is related to the usage intention of a competitive gamified system. Based on our theoretical model, we hypothesize and test both direct and indirect effects (through perceived enjoyment), as well as whether and how system design moderates the effects of trait competitiveness. Results from structural equation modeling demonstrate an indirect-only mediated relationship between trait competitiveness and usage intention through perceived enjoyment. Moreover, we show evidence, that this mediated relationship interacts with system design, such that the relationship is strengthened when a team-based vs. a player-based leaderboard is employed. Our findings show the importance of designing gamified systems that provide appropriate user-system fit.
AB - The success of gamified systems depends on how user characteristics and behavior interact with system design. Prior research, however, has largely neglected this user-system interaction, thus limiting our understanding of gamification design. To addresses this limitation in the current literature, we investigate how users' trait competitiveness is related to the usage intention of a competitive gamified system. Based on our theoretical model, we hypothesize and test both direct and indirect effects (through perceived enjoyment), as well as whether and how system design moderates the effects of trait competitiveness. Results from structural equation modeling demonstrate an indirect-only mediated relationship between trait competitiveness and usage intention through perceived enjoyment. Moreover, we show evidence, that this mediated relationship interacts with system design, such that the relationship is strengthened when a team-based vs. a player-based leaderboard is employed. Our findings show the importance of designing gamified systems that provide appropriate user-system fit.
KW - Gamification
KW - Interaction
KW - Leaderboard
KW - SEM
KW - Trait competitiveness
UR - http://www.scopus.com/inward/record.url?scp=85055991865&partnerID=8YFLogxK
U2 - 10.1016/j.jbusres.2018.10.046
DO - 10.1016/j.jbusres.2018.10.046
M3 - Article
AN - SCOPUS:85055991865
SN - 0148-2963
VL - 106
SP - 288
EP - 303
JO - Journal of Business Research
JF - Journal of Business Research
ER -