TY - JOUR
T1 - Haptic communications
AU - Steinbach, Eckehard
AU - Hirche, Sandra
AU - Ernst, Marc
AU - Brandi, Fernanda
AU - Chaudhari, Rahul
AU - Kammerl, Julius
AU - Vittorias, Iason
N1 - Funding Information:
Manuscript received May 16, 2011; revised August 16, 2011; accepted October 20, 2011. Date of publication February 17, 2012; date of current version March 21, 2012. This work was supported by the European/Brazilian Network for Academic Exchange (EUBRANEX), the German Research Foundation (collaborative research center SFB 453 and project STE 1093/4-1), and the European Research Council under the European Union’s Seventh Framework Programme (FP7/2007–2013)/ERC under Grant 258941. E. Steinbach, F. Brandi, R. Chaudhari, and J. Kammerl are with the Institute for Media Technology, Technische Universität München, Munich D-80333, Germany (e-mail: [email protected]; [email protected]; [email protected]; [email protected]). S. Hirche and I. Vittorias are with the Institute for Automatic Control Engineering, Technische Universität München, Munich D-80333, Germany (e-mail: [email protected]; [email protected]). M. Ernst is with the Faculty of Biology/Kognitive Neurowissenschaften, Universität Bielefeld, Bielefeld D-33615, Germany (e-mail: [email protected]).
PY - 2012/4
Y1 - 2012/4
N2 - Audiovisual communications is at the core of multimedia systems that allow users to interact across distances. It is common understanding that both audio and video are required for high-quality interaction. While audiovisual information provides a user with a satisfactory impression of being present in a remote environment, physical interaction and manipulation is not supported. True immersion into a distant environment and efficient distributed collaboration require the ability to physically interact with remote objects and to literally get in touch with other people. Touching and manipulating objects remotely becomes possible if we augment traditional audiovisual communications by the haptic modality. Haptic communications is a relatively young field of research that has the potential to substantially improve human-human and human-machine interaction. In this paper, we discuss the state-of-the-art in haptic communications both from psychophysical and technical points of view. From a human perception point of view, we mainly focus on the multimodal integration of video and haptics and the improved performance that can be achieved when combining them. We also discuss how the human adapts to discrepancies and synchronization errors between different modalities, a research area which is typically referred to as perceptual learning. From a technical perspective, we address perceptual coding of haptic information and the transmission of haptic data streams over resource-constrained and potentially lossy networks in the presence of unpredictable and time-varying communication delays. In this context, we also discuss the need for objective quality metrics for haptic communication. Throughout the paper, we stress the fact that haptic communications is not meant as a replacement of traditional audiovisual communications but rather as an additional dimension for telepresence that will allow us to advance in our quest for truly immersive communication.
AB - Audiovisual communications is at the core of multimedia systems that allow users to interact across distances. It is common understanding that both audio and video are required for high-quality interaction. While audiovisual information provides a user with a satisfactory impression of being present in a remote environment, physical interaction and manipulation is not supported. True immersion into a distant environment and efficient distributed collaboration require the ability to physically interact with remote objects and to literally get in touch with other people. Touching and manipulating objects remotely becomes possible if we augment traditional audiovisual communications by the haptic modality. Haptic communications is a relatively young field of research that has the potential to substantially improve human-human and human-machine interaction. In this paper, we discuss the state-of-the-art in haptic communications both from psychophysical and technical points of view. From a human perception point of view, we mainly focus on the multimodal integration of video and haptics and the improved performance that can be achieved when combining them. We also discuss how the human adapts to discrepancies and synchronization errors between different modalities, a research area which is typically referred to as perceptual learning. From a technical perspective, we address perceptual coding of haptic information and the transmission of haptic data streams over resource-constrained and potentially lossy networks in the presence of unpredictable and time-varying communication delays. In this context, we also discuss the need for objective quality metrics for haptic communication. Throughout the paper, we stress the fact that haptic communications is not meant as a replacement of traditional audiovisual communications but rather as an additional dimension for telepresence that will allow us to advance in our quest for truly immersive communication.
KW - Haptic communications
KW - haptic compression
KW - multimodal integration
KW - perceptual coding
KW - perceptual learning
KW - psychophysics
KW - telemanipulation
KW - telepresence
UR - http://www.scopus.com/inward/record.url?scp=84859000287&partnerID=8YFLogxK
U2 - 10.1109/JPROC.2011.2182100
DO - 10.1109/JPROC.2011.2182100
M3 - Article
AN - SCOPUS:84859000287
SN - 0018-9219
VL - 100
SP - 937
EP - 956
JO - Proceedings of the IEEE
JF - Proceedings of the IEEE
IS - 4
M1 - 6155061
ER -