TY - GEN
T1 - FACE TEXTURE GENERATION AND IDENTITY-PRESERVING RECTIFICATION
AU - Hörmann, Stefan
AU - Bhowmick, Arka
AU - Weiher, Michael
AU - Leiss, Karl
AU - Rigoll, Gerhard
N1 - Publisher Copyright:
© 2021 IEEE.
PY - 2021
Y1 - 2021
N2 - Textures are a vital asset in conveying a realistic impression of a 3D scene to the viewers. In order to obtain high-quality textures, real-life objects are scanned or designers create handcrafted textures. Both tasks involve manual work, are quite time-consuming, and therefore fail when a large quantity of textures is required. Thus, we propose to use a Generative Adversarial Network to generate an artificial texture. As textures need to be perfectly aligned with the 2D projection of the 3D model, our method involves a texture rectification technique, ensuring that the generated textures wrap well onto the 3D model. On the example of face textures, we illustrate that our method generates textures of high quality and variance. Moreover, we show that the rectification process preserves the facial appearance and identity, indicating that we successfully disentangle features responsible for facial appearance and the texture’s fit.
AB - Textures are a vital asset in conveying a realistic impression of a 3D scene to the viewers. In order to obtain high-quality textures, real-life objects are scanned or designers create handcrafted textures. Both tasks involve manual work, are quite time-consuming, and therefore fail when a large quantity of textures is required. Thus, we propose to use a Generative Adversarial Network to generate an artificial texture. As textures need to be perfectly aligned with the 2D projection of the 3D model, our method involves a texture rectification technique, ensuring that the generated textures wrap well onto the 3D model. On the example of face textures, we illustrate that our method generates textures of high quality and variance. Moreover, we show that the rectification process preserves the facial appearance and identity, indicating that we successfully disentangle features responsible for facial appearance and the texture’s fit.
KW - Face texture rectification
KW - Face textures generation
KW - Support vector machine
UR - http://www.scopus.com/inward/record.url?scp=85125569712&partnerID=8YFLogxK
U2 - 10.1109/ICIP42928.2021.9506297
DO - 10.1109/ICIP42928.2021.9506297
M3 - Conference contribution
AN - SCOPUS:85125569712
T3 - Proceedings - International Conference on Image Processing, ICIP
SP - 2448
EP - 2452
BT - 2021 IEEE International Conference on Image Processing, ICIP 2021 - Proceedings
PB - IEEE Computer Society
T2 - 2021 IEEE International Conference on Image Processing, ICIP 2021
Y2 - 19 September 2021 through 22 September 2021
ER -