Experiences from an experiential learning course on games development

Stephan Krusche, Barbara Reichart, Paul Tolstoi, Bernd Bruegge

Publikation: Beitrag in Buch/Bericht/KonferenzbandKonferenzbeitragBegutachtung

12 Zitate (Scopus)

Abstract

Games development brings fun into the software engineer-ing curriculum, but it is a practical activity that educators cannot teach in traditional lecture-based environments. In-cluding pedagogical aspects of problem-based, cooperative, blended and experiential learning is necessary to achieve a high learning experience. In this paper we describe and evaluate a block course in which we ask students with almost no mobile application development experience to create games in just two weeks. We offer the course in two different modes, for beginners who learn games development, and for tutors who help us in the organization of the course and in the teaching activities. Apart from games development and game design, students learn modeling, design patterns and software configuration management. They practice soft skills in team work, present their games to their classmates using Pecha Kucha and pub-lish their games into the App Store. Our evaluations show that students appreciate the great learning experience.

OriginalspracheEnglisch
TitelSIGCSE 2016 - Proceedings of the 47th ACM Technical Symposium on Computing Science Education
Herausgeber (Verlag)Association for Computing Machinery, Inc
Seiten582-587
Seitenumfang6
ISBN (elektronisch)9781450338561
DOIs
PublikationsstatusVeröffentlicht - 17 Feb. 2016
Veranstaltung47th ACM Technical Symposium on Computing Science Education, SIGCSE 2016 - Memphis, USA/Vereinigte Staaten
Dauer: 2 März 20165 März 2016

Publikationsreihe

NameSIGCSE 2016 - Proceedings of the 47th ACM Technical Symposium on Computing Science Education

Konferenz

Konferenz47th ACM Technical Symposium on Computing Science Education, SIGCSE 2016
Land/GebietUSA/Vereinigte Staaten
OrtMemphis
Zeitraum2/03/165/03/16

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