TY - GEN
T1 - Efficient stipple rendering
AU - Krüger, Jens
AU - Westermann, Rüdiger
N1 - Publisher Copyright:
© 2007 IADIS.
PY - 2007
Y1 - 2007
N2 - In many computer graphics applications, like stylized rendering, technical illustrations, digital printing, or volume rendering it is required that “continuous tone” models be represented by drawing dots that are either black or white at any given surface point. The arrangement of dots must be chosen so that the illusion of a continuous shade is preserved. In this paper, we propose a method to generate such effects on arbitrary surface and volume structures. The black and white patterns are carved out of a solid texture, in which the spatial arrangement of dots is encoded for arbitrary tones. These patterns are applied to the respective structures using hardware accelerated 3D textures. As a matter of fact, neither does our approach rely on any surface parameterization nor do point primitives have to be used to render the patterns. In addition, by introducing a non-linear gamma-function, charcoal or pen and ink like effects can be achieved. For stylized rendering, we further enhance the artistic impression of silhouettes by generating outlines.
AB - In many computer graphics applications, like stylized rendering, technical illustrations, digital printing, or volume rendering it is required that “continuous tone” models be represented by drawing dots that are either black or white at any given surface point. The arrangement of dots must be chosen so that the illusion of a continuous shade is preserved. In this paper, we propose a method to generate such effects on arbitrary surface and volume structures. The black and white patterns are carved out of a solid texture, in which the spatial arrangement of dots is encoded for arbitrary tones. These patterns are applied to the respective structures using hardware accelerated 3D textures. As a matter of fact, neither does our approach rely on any surface parameterization nor do point primitives have to be used to render the patterns. In addition, by introducing a non-linear gamma-function, charcoal or pen and ink like effects can be achieved. For stylized rendering, we further enhance the artistic impression of silhouettes by generating outlines.
KW - Graphics hardware
KW - Non-photorealistic rendering
KW - Volume graphics
UR - http://www.scopus.com/inward/record.url?scp=54949119688&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:54949119688
T3 - MCCSIS 2007 - IADIS Multi Conference on Computer Science and Information Systems - Proceedings of Intelligent Systems and Agents 2007, Interfaces and Human Computer Interaction 2007, Computer Graphics and Visualization 2007
SP - 19
EP - 26
BT - MCCSIS 2007 - IADIS Multi Conference on Computer Science and Information Systems - Proceedings of Intelligent Systems and Agents 2007, Interfaces and Human Computer Interaction 2007, Computer Graphics and Visualization 2007
A2 - dos Reis, Antonio Palma
A2 - Blashki, Katherine
A2 - Xiao, Yingcai
PB - IADIS Press
T2 - 2007 IADIS International Conference on Computer Graphics and Visualization, CGV 2007, part of the 1st IADIS Multi Conference on Computer Science and Information Systems, MCCSIS 2007
Y2 - 3 July 2007 through 8 July 2007
ER -