Defining adverlearning: A novel concept to enhance learning using in-game advertising

Fabrizio Palmas, Gudrun Klinker

Publikation: Beitrag in Buch/Bericht/KonferenzbandKonferenzbeitragBegutachtung

1 Zitat (Scopus)

Abstract

The perseverance when using established but outdated learning systems and approaches in a constantly changing society leads to reduced effectiveness when attempting to reach younger generations. Applying future-oriented solutions, which differ from established learning methods, could support the success of new learning approaches. In this paper, we want to introduce a novel learning concept by combining in-game advertising and learning.

OriginalspracheEnglisch
TitelProceedings - IEEE 21st International Conference on Advanced Learning Technologies, ICALT 2021
Redakteure/-innenMaiga Chang, Nian-Shing Chen, Demetrios G Sampson, Ahmed Tlili
Herausgeber (Verlag)Institute of Electrical and Electronics Engineers Inc.
Seiten72-74
Seitenumfang3
ISBN (elektronisch)9781665441063
DOIs
PublikationsstatusVeröffentlicht - Juli 2021
Veranstaltung21st IEEE International Conference on Advanced Learning Technologies, ICALT 2021 - Virtual, Online, Malaysia
Dauer: 12 Juli 202115 Juli 2021

Publikationsreihe

NameProceedings - IEEE 21st International Conference on Advanced Learning Technologies, ICALT 2021

Konferenz

Konferenz21st IEEE International Conference on Advanced Learning Technologies, ICALT 2021
Land/GebietMalaysia
OrtVirtual, Online
Zeitraum12/07/2115/07/21

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