TY - GEN
T1 - Communication Conditions in Virtual Acoustic Scenes in an Underground Station
AU - Hladek, Lubos
AU - Ewert, Stephan D.
AU - Seeber, Bernhard U.
N1 - Publisher Copyright:
© 2021 IEEE.
PY - 2021
Y1 - 2021
N2 - Underground stations are a common communication situation in towns: we talk with friends or colleagues, listen to announcements or shop for titbits while background noise and reverberation are challenging communication. Here, we perform an acoustical analysis of two communication scenes in an underground station in Munich and assess speech intelligibility. The acoustical conditions were measured in the station and room acoustics simulations in the real-time Simulated Open Field Environment (rtSOFE) are performed: We compare binaural room impulse responses measured with an artificial head in the station to modeled impulse responses for free-field auralization via 60 loudspeakers in the rtSOFE. We used the image source method to model early reflections and a set of multi-microphone recordings to model late reverberation. The first communication scene consists of 12 equidistant (1.6m) horizontally spaced source positions around a listener, simulating different direction-dependent conditions. The second scene mimics an approaching speaker across six radially spaced source positions (from 1 m to 10 m) with varying direct sound level and thus direct-to-reverberant energy. The acoustic parameters of the underground station show a moderate amount of reverberation (T30 in octave bands was between 2.3 s and 0.6 s and early-decay times between 1.46 s and 0.46 s). The binaural and energetic parameters of the auralization were in a close match to the measurement. Measured speech reception thresholds were within the error of the speech test, indicating that the auralized simulation reproduces acoustic and perceptually relevant parameters for speech intelligibility with high accuracy.
AB - Underground stations are a common communication situation in towns: we talk with friends or colleagues, listen to announcements or shop for titbits while background noise and reverberation are challenging communication. Here, we perform an acoustical analysis of two communication scenes in an underground station in Munich and assess speech intelligibility. The acoustical conditions were measured in the station and room acoustics simulations in the real-time Simulated Open Field Environment (rtSOFE) are performed: We compare binaural room impulse responses measured with an artificial head in the station to modeled impulse responses for free-field auralization via 60 loudspeakers in the rtSOFE. We used the image source method to model early reflections and a set of multi-microphone recordings to model late reverberation. The first communication scene consists of 12 equidistant (1.6m) horizontally spaced source positions around a listener, simulating different direction-dependent conditions. The second scene mimics an approaching speaker across six radially spaced source positions (from 1 m to 10 m) with varying direct sound level and thus direct-to-reverberant energy. The acoustic parameters of the underground station show a moderate amount of reverberation (T30 in octave bands was between 2.3 s and 0.6 s and early-decay times between 1.46 s and 0.46 s). The binaural and energetic parameters of the auralization were in a close match to the measurement. Measured speech reception thresholds were within the error of the speech test, indicating that the auralized simulation reproduces acoustic and perceptually relevant parameters for speech intelligibility with high accuracy.
KW - Room acoustics
KW - Sound field rendering
KW - Speech intelligibility
KW - Virtual acoustic environment
UR - http://www.scopus.com/inward/record.url?scp=85118914405&partnerID=8YFLogxK
U2 - 10.1109/I3DA48870.2021.9610843
DO - 10.1109/I3DA48870.2021.9610843
M3 - Conference contribution
AN - SCOPUS:85118914405
T3 - 2021 Immersive and 3D Audio: From Architecture to Automotive, I3DA 2021
BT - 2021 Immersive and 3D Audio
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2021 Immersive and 3D Audio: From Architecture to Automotive, I3DA 2021
Y2 - 8 September 2021 through 10 September 2021
ER -