TY - JOUR
T1 - Collaborating with the crowd
AU - Förster, Nick
AU - Bratoev, Ivan
AU - Fellner, Jakob
AU - Schubert, Gerhard
AU - Petzold, Frank
N1 - Publisher Copyright:
© The Author(s) 2022.
PY - 2022/3
Y1 - 2022/3
N2 - Microscopic agent-based simulations promise the meaningful inclusion of crowd dynamics in planning processes. However, such complex urban issues depend on a multiplicity of criteria. Thus, an isolated model cannot represent the walk of pedestrians meaningfully in planning contexts. This paper reframes crowd simulation as collaborative experimentation and embeds it directly in the design process. Beyond the simulation algorithm, this perspective draws attention to user interactions, interfaces, and visualizations as crucial simulation elements. Through a prototype, we combine an agent-based pedestrian simulation with a hybrid physical–digital interface. Based on this configuration, we explore requirements of the early design stages and accordingly discuss concepts for interaction, simulation, and visualization. The prototype blends user inputs with intuitive design interactions, adapts the simulation process to qualitative and dynamic negotiations, and presents results immediately in the discussed context. Thus, it aligns crowd simulation with contingent collaborations and reveals its potential in the early design stages.
AB - Microscopic agent-based simulations promise the meaningful inclusion of crowd dynamics in planning processes. However, such complex urban issues depend on a multiplicity of criteria. Thus, an isolated model cannot represent the walk of pedestrians meaningfully in planning contexts. This paper reframes crowd simulation as collaborative experimentation and embeds it directly in the design process. Beyond the simulation algorithm, this perspective draws attention to user interactions, interfaces, and visualizations as crucial simulation elements. Through a prototype, we combine an agent-based pedestrian simulation with a hybrid physical–digital interface. Based on this configuration, we explore requirements of the early design stages and accordingly discuss concepts for interaction, simulation, and visualization. The prototype blends user inputs with intuitive design interactions, adapts the simulation process to qualitative and dynamic negotiations, and presents results immediately in the discussed context. Thus, it aligns crowd simulation with contingent collaborations and reveals its potential in the early design stages.
KW - Urban design
KW - architectural design
KW - collaborative design
KW - design decision support
KW - early design stages
KW - human–computer interaction
KW - pedestrian simulation
UR - http://www.scopus.com/inward/record.url?scp=85127773130&partnerID=8YFLogxK
U2 - 10.1177/14780771221082258
DO - 10.1177/14780771221082258
M3 - Article
AN - SCOPUS:85127773130
SN - 1478-0771
VL - 20
SP - 76
EP - 95
JO - International Journal of Architectural Computing
JF - International Journal of Architectural Computing
IS - 1
ER -