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Cognitive Load Across Common VR Locomotion Techniques

  • Technische Universität München

Publikation: Beitrag in Buch/Bericht/KonferenzbandKonferenzbeitragBegutachtung

Abstract

Virtual reality applications rely on diverse locomotion techniques, yet their cognitive demands remain insufficiently understood. This study investigates how three widely used VR locomotion methods-Real, Joystick, and Teleport-affect cognitive load in both standing and sitting postures. In a mixed-design experiment (N = 42), participants completed a dual-task combining spatial navigation with working memory requirements. Joystick consistently yielded superior performance and the lowest subjective workload, whereas Teleport with orientation control imposed the highest cognitive demands. These findings highlight that implementation details such as orientation control and input modality critically influence the cognitive load of VR locomotion and provide actionable insights for designing more effective VR experiences.

OriginalspracheEnglisch
TitelCHI 2026 - Extended Abtracts of the 2026 CHI Conference on Human Factors in Computing Systems
Redakteure/-innenNuria Oliver, David A. Shamma, Heloisa Candello, Pablo Cesar, Pedro Lopes, Valentino Artizzu, Fiona Draxler, Gustavo Lopez, Anke V. Reinschluessel, Xin Tong, Phoebe O. Toups Dugas
Herausgeber (Verlag)Association for Computing Machinery
ISBN (elektronisch)9798400722813
DOIs
PublikationsstatusVeröffentlicht - 13 Apr. 2026
VeranstaltungExtended Abtracts of the 2026 CHI Conference on Human Factors in Computing Systems, CHI 2026 - Barcelona, Spanien
Dauer: 13 Apr. 202617 Apr. 2026

Publikationsreihe

NameConference on Human Factors in Computing Systems - Proceedings

Konferenz

KonferenzExtended Abtracts of the 2026 CHI Conference on Human Factors in Computing Systems, CHI 2026
Land/GebietSpanien
OrtBarcelona
Zeitraum13/04/2617/04/26

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