TY - JOUR
T1 - Classification of evaluation methods for the effective assessment of simulation games
T2 - Results from a literature review
AU - Faizan, Nilüfer
AU - Löffler, Alexander
AU - Heininger, Robert
AU - Utesch, Matthias
AU - Krcmar, Helmut
N1 - Publisher Copyright:
© 2019 Kassel University Press GmbH. All rights reserved.
PY - 2019
Y1 - 2019
N2 - As a current trend in teaching, simulation games play an active and important role in the area of technology-based education. Simulation games create an environment for scholars to solve real-world problems in a risk-free environment. Therefore, they aim to increase the knowledge base as well as learning experiences for students. However, assessing the effectiveness of a simulation game is necessary to optimize elements of the game and increase their learning effect. In order to achieve this aim, different evaluation methods exist, which do not always involve all phases when running a simulation game. In this study, we conduct a literature review to analyze evaluation methods for three phases: pre-game, in-game, post-game phases of simulation games. Thirty-one peer-reviewed research papers met specified selection criteria and were classified according to a didactic framework that illustrates the four phases of running simulation games: Preparation, Introduction, Interaction and Conclusion. Based on the results, we provide a concrete evaluation strategy that will be a guide to assess simulation games during all the phases. This study contributes to the theory by providing an overview of methods for simulation game assessment within the different game phases. It contributes to the practice by providing a concrete evaluation strategy that can be adapted and used to assess simulation games.
AB - As a current trend in teaching, simulation games play an active and important role in the area of technology-based education. Simulation games create an environment for scholars to solve real-world problems in a risk-free environment. Therefore, they aim to increase the knowledge base as well as learning experiences for students. However, assessing the effectiveness of a simulation game is necessary to optimize elements of the game and increase their learning effect. In order to achieve this aim, different evaluation methods exist, which do not always involve all phases when running a simulation game. In this study, we conduct a literature review to analyze evaluation methods for three phases: pre-game, in-game, post-game phases of simulation games. Thirty-one peer-reviewed research papers met specified selection criteria and were classified according to a didactic framework that illustrates the four phases of running simulation games: Preparation, Introduction, Interaction and Conclusion. Based on the results, we provide a concrete evaluation strategy that will be a guide to assess simulation games during all the phases. This study contributes to the theory by providing an overview of methods for simulation game assessment within the different game phases. It contributes to the practice by providing a concrete evaluation strategy that can be adapted and used to assess simulation games.
KW - Assessment
KW - Evaluation methods
KW - Game-based learning
KW - Serious games
KW - Simulation games
UR - http://www.scopus.com/inward/record.url?scp=85069781038&partnerID=8YFLogxK
U2 - 10.3991/ijep.v9i1.9948
DO - 10.3991/ijep.v9i1.9948
M3 - Review article
AN - SCOPUS:85069781038
SN - 2192-4880
VL - 9
SP - 19
EP - 33
JO - International Journal of Engineering Pedagogy
JF - International Journal of Engineering Pedagogy
IS - 1
ER -