Breaking bad behavior: Immersive training of class room management

Marc Erich Latoschik, Jean Luc Lugrin, Michael Habel, Daniel Roth, Christian Seufert, Silke Grafe

Publikation: Beitrag in Buch/Bericht/KonferenzbandKonferenzbeitragBegutachtung

16 Zitate (Scopus)

Abstract

This article presents a fully immersive portable low-cost Virtual Reality system to train classroom management skills. An instructor controls the simulation of a virtual classroom populated with 24 semi-autonomous virtual agents via a desktop-based graphical user interface (GUI). The GUI provides behavior control and trainee evaluation widgets alongside a non-immersive view of the class and the trainee. The trainee's interface uses an Head-Mounted Display (HMD) and earphones for output. A depth camera and the HMD's built-in motion sensors are used for tracking the trainee and for avatar animation. An initial evaluation of both interfaces confirms the system's usefulness, specifically its capability to successfully simulate critical aspects of classroom management.

OriginalspracheEnglisch
TitelProceedings - VRST 2016
Untertitel22nd ACM Conference on Virtual Reality Software and Technology
Redakteure/-innenStephen N. Spencer
Herausgeber (Verlag)Association for Computing Machinery
Seiten317-318
Seitenumfang2
ISBN (elektronisch)9781450344913
DOIs
PublikationsstatusVeröffentlicht - 2 Nov. 2016
Extern publiziertJa
Veranstaltung22nd ACM Conference on Virtual Reality Software and Technology, VRST 2016 - Munich, Deutschland
Dauer: 2 Nov. 20164 Nov. 2016

Publikationsreihe

NameProceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST
Band02-04-November-2016

Konferenz

Konferenz22nd ACM Conference on Virtual Reality Software and Technology, VRST 2016
Land/GebietDeutschland
OrtMunich
Zeitraum2/11/164/11/16

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