TY - GEN
T1 - Automated pose estimation in 3D point clouds applying annealing particle filters and inverse kinematics on a GPU
AU - Lehment, Nicolas H.
AU - Arsić, Dejan
AU - Kaiser, Moritz
AU - Rigoll, Gerhard
PY - 2010
Y1 - 2010
N2 - Current experiments with HCIs have shown a high demand for more natural interaction paradigms. Gestures are thereby considered the most important cue besides speech. In order to recognize gestures it is necessary to extract meaningful motion features from the body. Up to now mostly marker based tracking systems are used in virtual reality environments, since these were traditionally more reliable than purely image based detection methods. However, markers tend to be distracting and cumbersome. Following recent advances in processing power, it becomes possible to use a camera system in order to obtain a depth image of the test subject, match it to a pre-defined body model, and thus track the body parts over time. We will present a fullbody system based on APF which enables full body tracking utilizing point clouds recorded with a 3D sensor. Further refinement is provided by a specially adapted inverse kinematics system. A GPU based implementation speeds up processing significantly and allows near real time performance.
AB - Current experiments with HCIs have shown a high demand for more natural interaction paradigms. Gestures are thereby considered the most important cue besides speech. In order to recognize gestures it is necessary to extract meaningful motion features from the body. Up to now mostly marker based tracking systems are used in virtual reality environments, since these were traditionally more reliable than purely image based detection methods. However, markers tend to be distracting and cumbersome. Following recent advances in processing power, it becomes possible to use a camera system in order to obtain a depth image of the test subject, match it to a pre-defined body model, and thus track the body parts over time. We will present a fullbody system based on APF which enables full body tracking utilizing point clouds recorded with a 3D sensor. Further refinement is provided by a specially adapted inverse kinematics system. A GPU based implementation speeds up processing significantly and allows near real time performance.
UR - http://www.scopus.com/inward/record.url?scp=77956499679&partnerID=8YFLogxK
U2 - 10.1109/CVPRW.2010.5543606
DO - 10.1109/CVPRW.2010.5543606
M3 - Conference contribution
AN - SCOPUS:77956499679
SN - 9781424470297
T3 - 2010 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Workshops, CVPRW 2010
SP - 87
EP - 92
BT - 2010 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Workshops, CVPRW 2010
T2 - 2010 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Workshops, CVPRW 2010
Y2 - 13 June 2010 through 18 June 2010
ER -