TY - GEN
T1 - Analysis of scratch projects of an introductory programming course for primary school students
AU - Funke, Alexandra
AU - Geldreich, Katharina
AU - Hubwieser, Peter
N1 - Publisher Copyright:
© 2017 IEEE.
PY - 2017/6/7
Y1 - 2017/6/7
N2 - Computer Science (CS) is increasingly entering the early levels of early childhood education, like primary school or even kindergarten. Therefore, it becomes more and more important to gain insight into which teaching methods and content would be appropriate for young students of primary levels. To investigate this, we have designed a specific three-day introductory programming course for 4th grade students (ages 9-10), which was taught four times up to now. Fifty-eight children (26 girls and 32 boys) participated in the courses from May to August 2016. At the end of the courses, the children have developed 127 Scratch projects during the course. The methodology and the results of the qualitative analysis are described in this paper. We discovered that the students created three different types of programs in particular: Stories, Animations, and Games. The level of understanding of the students, who programmed a Game, was mostly found to be advanced. Stories, on the other hand, reached only the two basic levels. Most of the students met the requirements we had set for the projects.
AB - Computer Science (CS) is increasingly entering the early levels of early childhood education, like primary school or even kindergarten. Therefore, it becomes more and more important to gain insight into which teaching methods and content would be appropriate for young students of primary levels. To investigate this, we have designed a specific three-day introductory programming course for 4th grade students (ages 9-10), which was taught four times up to now. Fifty-eight children (26 girls and 32 boys) participated in the courses from May to August 2016. At the end of the courses, the children have developed 127 Scratch projects during the course. The methodology and the results of the qualitative analysis are described in this paper. We discovered that the students created three different types of programs in particular: Stories, Animations, and Games. The level of understanding of the students, who programmed a Game, was mostly found to be advanced. Stories, on the other hand, reached only the two basic levels. Most of the students met the requirements we had set for the projects.
KW - Computer science education
KW - Primary education
KW - Primary school
KW - Programming
KW - Scratch
UR - https://www.scopus.com/pages/publications/85023623971
U2 - 10.1109/EDUCON.2017.7943005
DO - 10.1109/EDUCON.2017.7943005
M3 - Conference contribution
AN - SCOPUS:85023623971
T3 - IEEE Global Engineering Education Conference, EDUCON
SP - 1229
EP - 1236
BT - Proceedings of 2017 IEEE Global Engineering Education Conference, EDUCON 2017
PB - IEEE Computer Society
T2 - 8th IEEE Global Engineering Education Conference, EDUCON 2017
Y2 - 25 April 2017 through 28 April 2017
ER -