TY - GEN
T1 - A Large-Scale Feasibility and Ethnography Study of Screen-based AR and 3D Visualization Tools for Anatomy Education
T2 - 6th IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality, AIxVR 2024
AU - Barmaki, Roghayeh Leila
AU - Kim, Kangsoo
AU - Guo, Zhang
AU - Wang, Qile
AU - Yu, Kevin
AU - Pearlman, Rebecca
AU - Navab, Nassir
N1 - Publisher Copyright:
© 2024 IEEE.
PY - 2024
Y1 - 2024
N2 - Anatomy education is an indispensable part of medical training, but traditional methods face challenges like limited resources for dissection in large classes and difficulties understanding 2D anatomy in textbooks. Advanced technologies, such as 3D visualization and augmented reality (AR), are transforming anatomy learning. This paper presents two in-house solutions that use handheld tablets or screen-based AR to visualize 3D anatomy models with informative labels and in-situ visualizations of the muscle anatomy. To assess these tools, a user study of muscle anatomy education involved 236 premedical students in dyadic teams, with results showing that the tablet-based 3D visualization and screen-based AR tools led to significantly higher learning experience scores than traditional textbook. While knowledge retention didn't differ significantly, ethnographic and gender analysis showed that male students generally reported more positive learning experiences than female students. This study discusses the implications for anatomy and medical education, highlighting the potential of these innovative learning tools considering gender and team dynamics in body painting anatomy learning interventions.
AB - Anatomy education is an indispensable part of medical training, but traditional methods face challenges like limited resources for dissection in large classes and difficulties understanding 2D anatomy in textbooks. Advanced technologies, such as 3D visualization and augmented reality (AR), are transforming anatomy learning. This paper presents two in-house solutions that use handheld tablets or screen-based AR to visualize 3D anatomy models with informative labels and in-situ visualizations of the muscle anatomy. To assess these tools, a user study of muscle anatomy education involved 236 premedical students in dyadic teams, with results showing that the tablet-based 3D visualization and screen-based AR tools led to significantly higher learning experience scores than traditional textbook. While knowledge retention didn't differ significantly, ethnographic and gender analysis showed that male students generally reported more positive learning experiences than female students. This study discusses the implications for anatomy and medical education, highlighting the potential of these innovative learning tools considering gender and team dynamics in body painting anatomy learning interventions.
KW - Collaborative Learning
KW - Evaluation Methodologies
KW - Gender and Ethnography
KW - Human-Computer Interface
KW - Screen-based Augmented Reality
UR - http://www.scopus.com/inward/record.url?scp=85187216132&partnerID=8YFLogxK
U2 - 10.1109/AIxVR59861.2024.00033
DO - 10.1109/AIxVR59861.2024.00033
M3 - Conference contribution
AN - SCOPUS:85187216132
T3 - Proceedings - 2024 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality, AIxVR 2024
SP - 205
EP - 214
BT - Proceedings - 2024 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality, AIxVR 2024
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 17 January 2024 through 19 January 2024
ER -