A GPU-accelerated particle filter with pixel-level likelihood

Claus Lenz, Giorgio Panin, Alois Knoll

Publikation: Beitrag in Buch/Bericht/KonferenzbandKonferenzbeitragBegutachtung

12 Zitate (Scopus)

Abstract

We present in this paper a GPU-accelerated particle filter based on pixel-level segmentation and matching, for real-time object tracking. The proposed method achieves real-time perfomance, while computing for each particle the corresponding filled model silhouette through the rendering engine of the graphics card, and comparing it with the underlying binary map of the segmentation preprocess. With the proposed approach, a better precision and generality is obtained with respect to related feature-level likelihoods such as color histograms, while keeping low computational requirements.

OriginalspracheEnglisch
Titel13th International Fall Workshop Vision, Modeling, and Visualization 2008, VMV 2008
Seiten235-241
Seitenumfang7
PublikationsstatusVeröffentlicht - 2008
Veranstaltung13th International Fall Workshop Vision, Modeling, and Visualization 2008, VMV 2008 - Konstanz, Deutschland
Dauer: 8 Okt. 200810 Okt. 2008

Publikationsreihe

Name13th International Fall Workshop Vision, Modeling, and Visualization 2008, VMV 2008

Konferenz

Konferenz13th International Fall Workshop Vision, Modeling, and Visualization 2008, VMV 2008
Land/GebietDeutschland
OrtKonstanz
Zeitraum8/10/0810/10/08

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